Saturday, January 28, 2012

Break 2 - Sleep (Comes After Death)

Sleep becomes a luxurious commodity when you're working to complete a game in a very short amount of time.  I've been told that GGJ is very similar to how a crunch feels in the industry.  If that is the case, I look forward to the challenges.  This has so far been some of the most fun I've had while still being very intense work.  Here's what we've accomplished (that I can remember in my semi-conscious state).

- Been given a theme.
- Developed a unique spin on a set theme.
- From our idea, quickly laid the foundation of our game design.
- Move straight from design discussion into creating assets for a 2D platform world.
- Created detail assets to compliment environmental foundations.
- Started working on character and entity designs.
- Kept a constant communication between team members to achieve goals quickly.
- Coded the game engine.
- Started coding both "sub-games" to our game as a whole.
- Continuously tested current code.

An finally, certainly most importantly...
- Eaten at IHOP late at night.

Hopefully tomorrow morning (check time)...  later today I will have time to upload some images of our work so far.  I will also shout out to our last-minute recruit Nick.

Good Night/Morning!

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