I have come to see crunch time as essentially running along a very narrow cliff way up in the clouds. You run as fast you you possibly can to get stuff done or fall down. Generally at the moment we're building levels and trying to finish the code. Three of us are on stand-by should anything art wise need to be done... or anything else really. Our coder could say "I need you to dance NAOW!" and it would happen.
This is the first time we've run into serious problems. I have to say that fixing and creating problems at incredible speeds is both funny and infinitely stressful.
With that, I must go to get some stuff done.
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