Saturday, January 28, 2012

Setting the Setting

Made quite a bit of progress on the background.  In fact, it's one of the more interesting pieces I have worked on, mainly because I'm still new to Pixel Art.  It intrigues me how much time is required to create a detailed, 2D pixel environment verses a "rendered" 2D environment.  I look at what I've accomplished and think about what I could have done were I digitally painting.  The contrast in end-result is eye-opening.  I used to consider pixel art as a short-cut to creating environments instead of rendering them out in a more traditional sense.  This project has taught me that it is equally difficult to work in pixels as it is in strokes.  Below is a JPEG of the current backdrop.



I'm still toying with it a bit, but that is the general feel of our setting.  Another challenge in this work has been we don't have a storyline or setting that is really set in stone.  Our goal with the art and environment has been more to create a world open to interpretation by the player.  For example, what destroyed the city?  War?  Alchemy?  Time?  We don't say, it's up to the player to create a setting in which they feel more immersed based on the information we have given them.

Working on this environment has broadened my thinking in how to approach environment design and concept.

I can't wait to play this game, the idea was exciting and working on the art has been fun!

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